Progress…

Hey there! The game is growing nicely, which is something I’d like to show you. Head over to the Media page to see see some new images. For those interested in the details, here’s a list:

– Added path finding to help companions and enemies avoid to stub their toes. It’s really fast, it updates with every destructable element, and it makes use of multiple CPU cores for longer tasks.
– Added new graphics: buildings, stones, trees, vegetation
– New content: a few new levels for the main story, one of them being just talking. I’m interested in what you think about it: in this level you just walk around and talk to people, but you can accept side tasks to help them or just carry on with the main story.
– new GUI renderer, comfortable slow start after loading a saved game or pausing the game, and so on

As the list of open features is getting shorter every day I can now concentrate on new content more and more. I’m aiming for 4 to 5 hours of interesting things to play, which still leaves a lot of work to do. So have a nice day, I’m heading back to the editor.

Some new pictures

We had some very productive weeks lately when we rushed to build a demo for the Intel LevelUp 2011 Contest. A few new screenshots were made during that phase, and I think they’re looking really good! Head over to the Media page to see them, or click the little thumbnails at the left side.

Meet the Monsters

What strange creatures you meet when you leave your home at the wrong time… one jumped at me when I passed a dark alley, the other threw stuff at me from across the street. I took pictures of both before I dismissed them with my shotgun – have a look at the Media page to view them.