Splatter at Steam Greenlight

Hello there!

Splatter is also present on Steam Greenlight now. If you have a Steam account and you want to see Splatter there, please vote for us!

Thank you very much! Background story:

Steam is a successful distribution platform for PC games. They passed the 50 Million Users mark some months ago and are still growing. Steam provides a prominently exposed online shop, a phantastic service for your games collection and regular deals.

What does that mean to us? Well… Steam has a huge market share. There are quite some sale reports by indie developers now, and they mostly tell the same story: Steam is responsible for more than 70% of the overall revenues. Also many gamers appreciate Steam for what it offers to them, and explicitly wait for a Steam version until the buy a game. I won’t judge them, for I – as a gamer – also like Steam very much.

That means: whatever measures we take, how many people we reach, it’s all equal. Without Steam we’ll achieve only a fraction of the revenues. But Splatter needed two guys for two years to complete. We need high revenues to make this adventure worthwhile and to allow us to continue. So you could say: without Steam we don’t stand a chance in the long term. And that’s why I now ask every human to vote for us on Steam Greenlight.

First Release! Yeah! You can now officially buy the game!

Some of you already followed our struggle to get everything set up, but now it’s done: World, this is Splatter. Splatter, say Hello World.

What you get is:

  • Lots of fun shooting monsters
  • Use flares to scare enemies
  • Story Mode with 4 to 6 hours of gameplay
  • Upgradeable weapons, boss battles, vehicle fights, side missions
  • Local Multiplayer modes with or against your friends
  • Arcade Mode to compete for worldwide leaderboards
  • But there’s more to come! Of course we’ll fix any critical issues, but we also aim for new content via free updates. If all works out nicely, the next updates might bring you:

  • Voice Acting
  • New Arcade modes
  • New Multiplayer modes
  • New maps for the existing modes
  • For that to work, we need your help. See that Facebook button down at the main page? Use it! Because when you spread the word about our game, we sell more copies and maybe can afford to continue working at the game. I’d love to do that.

    Game Modes trailer!

    Hey there! New shiny stuff: the Splatter Game Modes trailer! And here it is:

    You’re still here, so I’ll take that as an excuse to talk a bit about the details. First and foremost: we’re really close to Release now! That doesn’t mean that we’ll stop development – there will be updates afterwards that also bring new content for free. No, being close to Release just means that the initial set of features is nearly done now. And that’s a great thing!

    But what is the “initial set of features”? Well, that’s what the new trailer is about. First there is the Story Mode – a series of levels telling a story, with cutscenes, characters, boss battles and vehicles. You play as Max, the guy you already know by now. He’s smart, he’s badass, but he’s a bit weak on the social side. Is humanity actually worth saving? You might be sure about this, but he isn’t. But he might end up doing it anyways.

    Then there’s the Arcade modes, or just “mode” as it’s currently just one game mode, but more will follow. This game mode is called “Survival” because it’s all about standing your ground against ever-growing hordes of enemies. The longer you last the more points you get, earning you a place in the worldwide leaderboards. Your weapon upgrades from the story mode are also present here, so it’s worth watching out for secret areas.

    And finally there are the multiplayer modes. Upto 4 players are supported locally on one computer. You can use xbox controllers, gamepads or multiple mice and keyboards. Either battle your friends in Deathmatch mode or stand together against the critters in Coop Survival mode. More Multiplayer modes will follow. Again the weapon upgrades from the story carry over to here.

    I’ll stop writing now and get back to work. We still have a lot to do before we can release this bloody little animal into the wild, so I better get busy.